Tomb Raider: AOD
Ok, so the movie ranks as the wost of summer, but how does the new Tomb Raider: Angel of Darkness rate? Well, after numerous hours of sitting infront of the PS2, all I can say is this: it is one of the most frustrating games that I have ever played.
Whoever designed the contols for this game deserves to be shot. There seems to be a lag between the time you move the analog control and when Laura Croft actually moves in the game. Even though they provide you with a "tutorial," it's still not enough to get you adjusted to manoeuvering around the game - I found myself dying quite frequently, mostly because of the controls.
I was also expecting a little more "action" in the game. You rarely get to use any of those cool weapons you find\pick up. I found most of my time was spent jumping (a.k.a. plummeting to my death because I stink at jumping), climbing, and hanging from various scenic spots. I was also disapointed that there were only 2 boss battles, both of which were fairly easy to defeat.
On the bright side, AOD had a good story line, it did attempt to give you some control over the dialog that Laura dishes out to others, and it lets you save at any point during the game (this is especially a plus since you die a lot). It also had a pretty good length of gameplay, but I'm not sure that I would replay this game again.
Whoever designed the contols for this game deserves to be shot. There seems to be a lag between the time you move the analog control and when Laura Croft actually moves in the game. Even though they provide you with a "tutorial," it's still not enough to get you adjusted to manoeuvering around the game - I found myself dying quite frequently, mostly because of the controls.
I was also expecting a little more "action" in the game. You rarely get to use any of those cool weapons you find\pick up. I found most of my time was spent jumping (a.k.a. plummeting to my death because I stink at jumping), climbing, and hanging from various scenic spots. I was also disapointed that there were only 2 boss battles, both of which were fairly easy to defeat.
On the bright side, AOD had a good story line, it did attempt to give you some control over the dialog that Laura dishes out to others, and it lets you save at any point during the game (this is especially a plus since you die a lot). It also had a pretty good length of gameplay, but I'm not sure that I would replay this game again.
# | July 29, 2003
